December 18, 2017

Experiential Learning

With the AR/MR/VR market expected to hit $150 billion by 2020, schools, colleges and universities are now getting the hard sell on making an investment in the “next big thing.”  But wherein lies the hype, and wherein lies the reality? 

Fridolin Wild (a senior research fellow at Oxford Brookes University, who leads the Performance Augmentation Lab [PAL], recently spoke out a conference very much in favor of the VR phenomenon. 

He reminded the audience that we now live in “the age of experience, which follows the age of commodity and the age of services.” Virtual-reality, as used in education, provides such a “memorable and personalized experience.” 

What do you think? Is VR really bringing us, kicking and scratching, into the world of experiential education?

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